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   <TITLE>class  SG_EXPORT osg::ColorMask</TITLE>
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<H2>class  SG_EXPORT <A HREF="#DOC.DOCU">osg::ColorMask</A></H2></H2><BLOCKQUOTE>Encapsulate OpenGL glColorMaskFunc/Op/Mask functions</BLOCKQUOTE>
<HR>

<H2>Inheritance:</H2>
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CColorMask,MColorMask.html">
<param name=before value="M,M,M,M">
<param name=after value="Md_SPSP,Md_SP,Md_,M">
<param name=indent value="0,1,2,3">
<param name=arrowdir value="down">
</APPLET>
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<DL>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.1">ColorMask</A></B>()
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.2">ColorMask</A></B>(const <!1><A HREF="ColorMask.html#DOC.2.29.2">ColorMask</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.29.3">META_StateAttribute</A></B>(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.30">COLORMASK</A>)
<DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   int <B><A HREF="#DOC.2.29.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const 
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   void <B><A HREF="#DOC.2.29.5">setMask</A></B>(bool red, bool green, bool blue, bool alpha)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.29.6">getRedMask</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.29.7">getGreenMask</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.29.8">getBlueMask</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline   const bool <B><A HREF="#DOC.2.29.9">getAlphaMask</A></B>() const 
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   void <B><A HREF="#DOC.2.29.10">apply</A></B>(<!1><A HREF="State.html">State</A>&amp; state) const 
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.12">_red</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.13">_green</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.14">_blue</A></B>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.29.15">_alpha</A></B>
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<P><DL>
<DT><H3>Protected Methods</H3><DD><DT>
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual   <B><A HREF="#DOC.2.29.11">~ColorMask</A></B>()
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
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<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const 
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<IMG ALT="o" SRC=icon2.gif>virtual   <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&amp;) const 
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<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const 
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<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>libraryName</B>() const 
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<IMG ALT="o" SRC=icon2.gif>virtual   const char* <B>className</B>() const 
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<IMG ALT="o" SRC=icon2.gif>virtual   const <!1><A HREF="StateAttribute.html#DOC.2.119.5">Type</A> <B>getType</B>() const 
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<IMG ALT="o" SRC=icon2.gif>virtual   bool <B>isTextureAttribute</B>() const 
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator <  </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; rhs) const 
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<IMG ALT="o" SRC=icon2.gif>virtual   void <B>getAssociatedModes</B>(std::vector&lt;<!1><A HREF="StateAttribute.html#DOC.2.119.1">GLMode</A>&gt;&amp; ) const 
<DT>
<IMG ALT="o" SRC=icon2.gif>virtual   void <B>compile</B>(<!1><A HREF="State.html">State</A>&amp;) const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>typedef  GLenum <B>GLMode</B>
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<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>GLModeValue</B>
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<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>OverrideValue</B>
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<IMG ALT="o" SRC=icon2.gif>enum  <B>Values</B>
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<IMG ALT="o" SRC=icon2.gif>typedef  unsigned int <B>Type</B>
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<IMG ALT="o" SRC=icon2.gif>enum  <B>Types</B>
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</DL>
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
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<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>setDataVariance</B>(const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> dv)
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<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>getDataVariance</B>() const 
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<IMG ALT="o" SRC=icon2.gif>inline   void <B>setUserData</B>(<!1><A HREF="Referenced.html">Referenced</A>* obj)
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<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>()
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<IMG ALT="o" SRC=icon2.gif>inline   const <!1><A HREF="Referenced.html">Referenced</A>* <B>getUserData</B>() const 
</DL></P>

<P><DL>
<DT><H3>Public Members</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>enum  <B>DataVariance</B>
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Object.html#DOC.2.87.8">DataVariance</A> <B>_dataVariance</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A>&lt;<!1><A HREF="Referenced.html">Referenced</A>&gt;  <B>_userData</B>
</DL></P>

</DL>
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
<DL>
<P><DL>
<DT><H3>Public Methods</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>inline   <!1><A HREF="Referenced.html">Referenced</A>&amp; <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&amp;)
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>ref</B>() const 
<DT>
<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref</B>() const 
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<IMG ALT="o" SRC=icon2.gif>inline   void <B>unref_nodelete</B>() const 
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<IMG ALT="o" SRC=icon2.gif>inline   const int <B>referenceCount</B>() const 
</DL></P>

<P><DL>
<DT><H3>Protected Fields</H3><DD><DT>
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
</DL></P>

</DL>

<A NAME="DOC.DOCU"></A>
<HR>
<H2>Documentation</H2>
<BLOCKQUOTE>Encapsulate OpenGL glColorMaskFunc/Op/Mask functions</BLOCKQUOTE>
<DL>

<A NAME="ColorMask"></A>
<A NAME="DOC.2.29.1"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="ColorMask"></A>
<A NAME="DOC.2.29.2"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ColorMask(const <!1><A HREF="ColorMask.html#DOC.2.29.2">ColorMask</A>&amp; cm, const <!1><A HREF="CopyOp.html">CopyOp</A>&amp; copyop=CopyOp::SHALLOW_COPY)</B></TT>
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
<DL><DT><DD></DL><P>
<A NAME="META_StateAttribute"></A>
<A NAME="DOC.2.29.3"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="osg.html">osg</A>, <!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.119.6.30">COLORMASK</A>)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="compare"></A>
<A NAME="DOC.2.29.4"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>&amp; sa) const </B></TT>
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
<DL><DT><DD></DL><P>
<A NAME="setMask"></A>
<A NAME="DOC.2.29.5"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   void setMask(bool red, bool green, bool blue, bool alpha)</B></TT>
<DL><DT><DD></DL><P>
<A NAME="getRedMask"></A>
<A NAME="DOC.2.29.6"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getRedMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getGreenMask"></A>
<A NAME="DOC.2.29.7"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getGreenMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getBlueMask"></A>
<A NAME="DOC.2.29.8"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getBlueMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="getAlphaMask"></A>
<A NAME="DOC.2.29.9"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline   const bool getAlphaMask() const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="apply"></A>
<A NAME="DOC.2.29.10"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   void apply(<!1><A HREF="State.html">State</A>&amp; state) const </B></TT>
<DL><DT><DD></DL><P>
<A NAME="~ColorMask"></A>
<A NAME="DOC.2.29.11"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual   ~ColorMask()</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_red"></A>
<A NAME="DOC.2.29.12"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _red</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_green"></A>
<A NAME="DOC.2.29.13"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _green</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_blue"></A>
<A NAME="DOC.2.29.14"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _blue</B></TT>
<DL><DT><DD></DL><P>
<A NAME="_alpha"></A>
<A NAME="DOC.2.29.15"></A>
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _alpha</B></TT>
<DL><DT><DD></DL><P></DL>

<HR><DL><DT><B>This class has no child classes.</B></DL>

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